Discover the World

Explore the lands, powers and histories that shape the Almir saga — maps, regions and the forces that drive destiny.

The World of Almir

Almir is not a static fantasy setting. Its history was shaped at a real gaming table — every alliance, betrayal and victory came from decisions made by real players.

The result is a world that feels alive, because its history was never planned. It emerged.

The Lands of the First Journey

The map below shows the lands where the first stories unfold. Much of the wider world remains unknown — even to the adventurers themselves. Some regions were never mapped, others only whispered about in taverns and traveler's tales. As the saga progresses, the known world grows.

Map of the Known Lands — the region where the first books take place
Known Lands: the map shows the area where the first stories unfold. Much of the wider world remains unseen.

The Adventurers

The saga follows a small company of adventurers whose decisions ripple across the world. Each of them began as a real player character at the table. They met by chance. They stayed together by necessity.

Rynn b. 1199

Born among the steppe barbarians west of Kaleva, she learned to fight before she learned to trust. She has lost everything once already. She does not intend to lose anything again.

Tar b. 1201

The son of a sawmill owner who chose the road over the workshop. Reckless, charming, and better in the wilderness than he admits. He set out looking for adventure. He found considerably more than that.

Yaril b. 1202

Raised for magic, sent into the world by necessity. His father's illness set him on a road north — where a rainy night shelter changed everything. He is searching for a cure. What he will find runs much deeper.

Begin the Journey

The saga begins with the first steps of this small company.